{"product_id":"alternate-reality-games-and-the-cusp-of-digital-gameplay-paperback","title":"Alternate Reality Games and the Cusp of Digital Gameplay - Paperback","description":"\u003cp\u003eby \u003cb\u003eAntero Garcia\u003c\/b\u003e (Editor), \u003cb\u003eGreg Niemeyer\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eAlternate Reality Games (ARGs) challenge what players understand as \"real.\" \u003ci\u003eAlternate Reality Games and the Cusp of Digital Gameplay\u003c\/i\u003e is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eWith ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAntero Garcia \u003c\/b\u003eis an Assistant Professor in the Graduate School of Education at Stanford University, USA. His research focuses on developing literacies and civic identity through the use of gameplay and participatory media. Antero's work appears in numerous journals including \u003ci\u003eThe Harvard Educational Review, English Journal, \u003c\/i\u003e and\u003ci\u003e Rethinking Schools\u003c\/i\u003e. He is the author of the books \u003ci\u003eCritical Foundations in Young Adult Literature: Challenging Genres \u003c\/i\u003e(2013) and\u003ci\u003e Teaching in the Connected Learning Classroom\u003c\/i\u003e (2014). \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cb\u003eGreg Niemeyer\u003c\/b\u003e is an Associate Professor and Director of the Center for New Media at University of California, Berkeley, USA. He founded the Stanford University Digital Art Center, which he directed until 2001. At UC Berkeley, he is involved in the development of the Center for New Media, focusing on the critical analysis of the impact of new media on human experiences. The Black Cloud (2008) was funded by the MacArthur Foundation to provide an alternate reality game and a social network for sensing air quality and taking actions to benefit indoor air quality. The project has evolved into a startup company under the name of Aclima Inc.\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 352\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.72 x 8.5 x 5.5 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 01, 2018\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42117008556167,"sku":"9781501347191","price":88.11,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0601\/2623\/2711\/files\/00b76461f25ff71d958f0a0ce2ecdf89.webp?v=1732520572","url":"https:\/\/booksby.splitshops.com\/products\/alternate-reality-games-and-the-cusp-of-digital-gameplay-paperback","provider":"Books by splitShops","version":"1.0","type":"link"}