{"product_id":"android-studio-game-development-concepts-and-design-paperback","title":"Android Studio Game Development: Concepts and Design - Paperback","description":"\u003cp\u003eby \u003cb\u003eJerome Dimarzio\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003col\u003e\n\u003cli\u003eAims to be first book to market on Android Studio games development\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePairs nicely as an \"add-on\" book to an Apress best seller, Learn Android Studio IDE by Gerber and Craig.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eAndroid is highly relevant on MIS as well as for revenue purposes SpringerLink, Safari, Books24x7. \u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ol\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eThis one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. \u003cbr\u003eWhat You'll Learn\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eHow to create projects in Android Studio\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHow to use the SDK manager to keep your Android SDK current\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHow to commit and get projects to and from Git hub\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHow to use OpenGL ES to load images\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHow to react to player input\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eHow to debug your games using Android Studio\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eJ. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 14 years, he has released 12 books, including Android: A Programmer's Guide. His books have been translated into five languages and published worldwide. DiMarzio's writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 95\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.23 x 9.21 x 6.14 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 16, 2015\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42117691506823,"sku":"9781484217177","price":64.78,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0601\/2623\/2711\/files\/183f9a790dd170766fcf6715b27068a7.webp?v=1732526763","url":"https:\/\/booksby.splitshops.com\/products\/android-studio-game-development-concepts-and-design-paperback","provider":"Books by splitShops","version":"1.0","type":"link"}