{"product_id":"core-blender-development-understanding-the-essential-source-code-paperback","title":"Core Blender Development: Understanding the Essential Source Code - Paperback","description":"\u003cp\u003eby \u003cb\u003eBrad E. Hollister\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eLearn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project.\u003cbr\u003eBlender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code. \u003cbr\u003eLack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. \u003ci\u003eCore Blender Development\u003c\/i\u003e breaks down the barriers to entry for open-source development in 3-D modeling. \u003cbr\u003e\u003cb\u003eWhat You'll Learn\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eFind the code for various functions and editors in Blender\u003c\/li\u003e\n\u003cli\u003eTrack down bugs, and contribute new functionality to the Blender code base\u003c\/li\u003e\n\u003cli\u003eExamine the .blend file and how it stores Blender state\u003c\/li\u003e\n\u003cli\u003eUnderstand the Blender core code base beyond the community website documentation\u003c\/li\u003e\n\u003cli\u003eReview the explicit code traces and source files of descriptions of the code base\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003ePrimarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don't have experience of reverse engineering a large code base.\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eLearn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project.\u003cbr\u003eBlender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code. \u003cbr\u003eLack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. \u003ci\u003eCore Blender Development\u003c\/i\u003e breaks down the barriers to entry for open-source development in 3-D modeling. \u003cbr\u003eYou will: \u003cbr\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eFind the code for various functions and editors in Blender\u003c\/li\u003e\n\u003cli\u003eTrack down bugs, and contribute new functionality to the Blender code base\u003c\/li\u003e\n\u003cli\u003eExamine the .blend file and how it stores Blender state\u003c\/li\u003e\n\u003cli\u003eUnderstand the Blender core code base beyond the community website documentation\u003c\/li\u003e\n\u003cli\u003eReview the explicit code traces and source files of descriptions of the code base\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eBrad Hollister holds a PhD from the University of California Santa Cruz in computer science, and has extensive software development experience both professionally and in the areas of open source, including BRL-CAD, VTK, and SCIRun. His research includes scientific visualization, virtual reality simulation for training, and computer graphics. Dr. Hollister is also faculty adviser for the Open Source Mozilla Campus Club at the California State University Dominguez Hills.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 244\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.53 x 9.21 x 6.14 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 12, 2020\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42102072639623,"sku":"9781484264140","price":70.18,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0601\/2623\/2711\/files\/5c29cd2a3320efb2648b510364f9faa2.webp?v=1732400067","url":"https:\/\/booksby.splitshops.com\/products\/core-blender-development-understanding-the-essential-source-code-paperback","provider":"Books by splitShops","version":"1.0","type":"link"}