{"product_id":"postmortems-from-game-developer-insights-from-the-developers-of-unreal-tournament-black-white-age-of-empire-and-other-top-selling-games-paperback","title":"Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black \u0026 White, Age of Empire, and Other Top-Selling Games - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eAustin Grossman\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eThe popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eEditor \u003cstrong\u003eAustin Grossman\u003c\/strong\u003e has expertly compiled and commented on the postmortems to bring insight to the collection. (Each \u003ci\u003eGame Developer\u003c\/i\u003e postmortem is credited to its respective author.) Presently a consultant on game design and interactive story development, Austin has 10 years' experience in the computer gaming industry. Notable writing and design credits include \u003ci\u003eUltima Underworld II\u003c\/i\u003e and \u003ci\u003eSystem Shock\u003c\/i\u003e for Looking Glass Technologies and \u003ci\u003eTrespasser: Jurassic Park\u003c\/i\u003e for Dreamworks Interactive. Other credits include contributions to EA Games' \u003ci\u003eClive Barker's Undying, \u003c\/i\u003e Ion Storm's \u003ci\u003eDeus Ex, \u003c\/i\u003e and Liquid Entertainment's \u003ci\u003eBattle Realms.\u003c\/i\u003e\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 348\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.75 x 10.11 x 7.05 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 30, 2007\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":43894170747015,"sku":"9781578202140","price":84.22,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0601\/2623\/2711\/files\/wZ2o-iGeMD9781578202140.webp?v=1770940357","url":"https:\/\/booksby.splitshops.com\/products\/postmortems-from-game-developer-insights-from-the-developers-of-unreal-tournament-black-white-age-of-empire-and-other-top-selling-games-paperback","provider":"Books by splitShops","version":"1.0","type":"link"}