{"product_id":"practical-gamemaker-projects-build-games-with-gamemaker-studio-2-paperback","title":"Practical Gamemaker Projects: Build Games with Gamemaker Studio 2 - Paperback","description":"\u003cp\u003eby \u003cb\u003eBen Tyers\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eMake ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in \u003ci\u003ePractical GameMaker Projects\u003c\/i\u003e has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. \u003cb\u003eTo take full advantage of this book and the accompanying resources and project files, a Creator, Developer or Educational version of GameMaker Studio 2 is required.\u003c\/b\u003e You can still gain a lot from this book if you have the free version of GameMaker Studio 2, but note that the free version doesn't allow the importation of YYZ project files used in the book, and has other limitations such as a limit on how many resources you can create. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You're free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance - pushing you a little to improve your planning and GML skills. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cb\u003eWhat You'll Learn\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003eBuild ten game applications using GameMaker Studio 2\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUse the GameMaker Markup Language along the way\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMaster the concepts behind each of the ten game apps \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDesign and code for each of the ten game examples\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTry some add-ons for each of the ten games\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cbr\u003eGame developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required. \u003cp\u003e\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eMake 10 simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android.\u003cbr\u003eEach game in \u003ci\u003ePractical GameMaker Projects\u003c\/i\u003e has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book.\u003cbr\u003eEach chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You're free to re-use code in your own projects, both free and paid. \u003cbr\u003eAt the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance - pushing you a little to improve your planning and GML skills. \u003cbr\u003eYou will: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eBuild 10 game applications using GameMaker Studio 2\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUse the GameMaker Markup Language along the way\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eMaster the concepts behind each of the 10 game apps \u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDesign and code for each of the 10 game examples\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTry some add-ons for each of the 10 games\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eBen Tyers\u003c\/b\u003e is a freelance programmer and technical writer by day and a sci-fi horror novel writer by night. He made his first computer game way back in 1984, on a ZX Spectrum 48K computer, when he was eight years old. His passion for creation has continued since then. He holds a number of computer-related qualifications. When relaxing, Ben has an infatuation for old-school horror and sci-fi films, particularly 1960s B movies.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 255\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.8 x 9.9 x 6.9 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 10, 2018\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42117657100423,"sku":"9781484237441","price":48.58,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0601\/2623\/2711\/files\/190e3729ec1c30d4f1f8b1b66c99c651.webp?v=1732526467","url":"https:\/\/booksby.splitshops.com\/products\/practical-gamemaker-projects-build-games-with-gamemaker-studio-2-paperback","provider":"Books by splitShops","version":"1.0","type":"link"}