{"product_id":"second-person-role-playing-and-story-in-games-and-playable-media-paperback","title":"Second Person: Role-Playing and Story in Games and Playable Media - Paperback","description":"\u003cp\u003eby \u003cb\u003ePat Harrigan\u003c\/b\u003e (Editor), \u003cb\u003eNoah Wardrip-Fruin\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eGame designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other \"playable media.\"\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eGames and other playable forms, from interactive fictions to improvisational theater, involve role playing and story--something played and something told. In \u003ci\u003eSecond Person\u003c\/i\u003e, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.\u003c\/p\u003e\u003cp\u003e\u003ci\u003eSecond Person\u003c\/i\u003e--so called because in these games and playable media it is \"you\" who plays the roles, \"you\" for whom the story is being told--first considers tabletop games ranging from \u003ci\u003eDungeons \u0026amp; Dragons \u003c\/i\u003eand other RPGs with an explicit social component to Kim Newman's \u003ci\u003eChoose Your Own Adventure\u003c\/i\u003e-style novel \u003ci\u003eLife's Lottery\u003c\/i\u003e and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction--for the singular \"you\"--including the mainstream hit \u003ci\u003ePrince of Persia: The Sands of Time\u003c\/i\u003e and the genre-defining independent production \u003ci\u003eFa軋de\u003c\/i\u003e. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as \u003ci\u003eWorld of Warcraft\u003c\/i\u003e and the political uses of digital gaming and role-playing techniques (as in \u003ci\u003eThe Howard Dean for Iowa Game\u003c\/i\u003e, the first U.S. presidential campaign game).\u003c\/p\u003e\u003cp\u003eIn engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's \u003ci\u003eWild Cards\u003c\/i\u003e series and the classic Infocom game \u003ci\u003ePlanetfall\u003c\/i\u003e. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003ePat Harrigan is a freelance writer and editor, most recently of \u003ci\u003eZones of Control: Perspectives on Wargaming\u003c\/i\u003e, coedited with Matthew Kirschenbaum (MIT Press). His work has been published widely and he is the author of a novel, \u003ci\u003e Lost Clusters\u003c\/i\u003e, and a collection of short stories, \u003ci\u003eThin Times and Thin Places\u003c\/i\u003e. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eNoah Wardrip-Fruin is Professor of Computational Media at the University of California, Santa Cruz, where he codirects the Expressive Intelligent Studio. He is the author of \u003ci\u003eExpressive Processing: Digital Fictions, Computer Games, and Software Studies\u003c\/i\u003e (MIT Press).\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 427\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.9 x 8.9 x 7.9 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 31, 2010\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":42157042237575,"sku":"9780262514187","price":63.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0601\/2623\/2711\/files\/55db56d4a8f2930f5ba43fc8f632dd5f.webp?v=1733248215","url":"https:\/\/booksby.splitshops.com\/products\/second-person-role-playing-and-story-in-games-and-playable-media-paperback","provider":"Books by splitShops","version":"1.0","type":"link"}