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Game Physics Cookbook - Paperback

Game Physics Cookbook - Paperback

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by Gabor Szauer (Author)

This book covers the three core components of a physics engine in great detail. By the end of the book, you will have implemented particle-based physics, rigid body physics and even soft body physics through cloth simulation. This cookbook aims to break the components of a physics engine down into bite-sized independent recipes.

Number of Pages: 480
Dimensions: 0.97 x 9.25 x 7.5 IN
Publication Date: March 24, 2017