Free Shipping on Orders of $75 or more.

HTML5 Game Development by Example - Second Edition: Make the most of HTML5 techniques to create exciting games from scratch - Paperback

HTML5 Game Development by Example - Second Edition: Make the most of HTML5 techniques to create exciting games from scratch - Paperback

Regular price $73.42
Sale price $73.42 Regular price
Sale Sold out
Unit price
/per 
This is a pre order item. We will ship it when it comes in stock.
Lock Secure Transaction

by Thomas Mak (Author)

Make the most of HTML5 techniques to create exciting games from scratch

Key Features

- Get to grips with the latest HTML5, Canvas, CSS, and JavaScript techniques

- Learn to create exciting puzzle games, action games, multiplayer, and Box2D physics

- A task-based approach to achieve practical skills required for game development

Book Description

This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.

What you will learn

- Build realtime network multiplayer games

- Add physics to your canvas games by using the Box2D physics engine

- Build a CSS3driven card game with transform and 3D flipping effects

- Learn to add sounds to your games

- Make a drawing tool in Canvas

- Create multiple layers in a canvas game

- Store game data persistently by using local storage

- Use sprite sheets to create framebased animation

Who this book is for:

This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.

Table of Contents

- Introducing HTML5 Games

- Getting started with DOM based games

- Building a memory matiching game in CSS3

- Building an untagle game with canvas and drawing API

- Building a canvas game masterclass

- Adding sound to your game

- Using local storage to store game data

- Building a multiplayer draw and guess game with web sockets

- Building a physics car game with box2d and canvas

- Deploying a game

Number of Pages: 354
Dimensions: 0.74 x 9.25 x 7.5 IN
Publication Date: June 30, 2015