by Yvens R. Serpa (Author)
This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design.
Author Biography
Yvens R. Serpa is a Lecturer and Researcher at Saxion University of Applied Sciences, Enschede, The Netherlands; Head of Computer Graphics at Audo Health Technologies, Fortaleza, Brazil; and Owner of Dagon Graphics Creative Studios.
Number of Pages: 303
Dimensions: 0.67 x 9 x 6 IN
Illustrated: Yes
Publication Date: October 15, 2024