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The Fundamentals of C/C++ Game Programming: Using Target-based Development - Paperback

The Fundamentals of C/C++ Game Programming: Using Target-based Development - Paperback

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by Brian Beuken (Author)

This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.

Author Biography

Brian Beuken is a Senior Lecturer at Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games and Managing Director/Studio Head/Executive Producer at Virtucraft Studios Ltd. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.

Number of Pages: 490
Dimensions: 1.01 x 10 x 7 IN
Illustrated: Yes
Publication Date: December 05, 2025